﻿using System;
using Microsoft.Xna.Framework;

namespace Terraria.Graphics
{
	// Token: 0x0200038A RID: 906
	public struct VertexColors
	{
		// Token: 0x06002006 RID: 8198 RVA: 0x000166DA File Offset: 0x000148DA
		public VertexColors(Color color)
		{
			this.TopLeftColor = color;
			this.TopRightColor = color;
			this.BottomRightColor = color;
			this.BottomLeftColor = color;
		}

		// Token: 0x06002007 RID: 8199 RVA: 0x000166F8 File Offset: 0x000148F8
		public VertexColors(Color topLeft, Color topRight, Color bottomRight, Color bottomLeft)
		{
			this.TopLeftColor = topLeft;
			this.TopRightColor = topRight;
			this.BottomLeftColor = bottomLeft;
			this.BottomRightColor = bottomRight;
		}

		// Token: 0x04003CCE RID: 15566
		public Color TopLeftColor;

		// Token: 0x04003CCF RID: 15567
		public Color TopRightColor;

		// Token: 0x04003CD0 RID: 15568
		public Color BottomLeftColor;

		// Token: 0x04003CD1 RID: 15569
		public Color BottomRightColor;
	}
}
